Clear the room. Take the door. The floor behind you is already burning.
Every run starts from nothing: one basic skill, no gear, no carry-over. Each room levels you from 1 again — the skills you picked are left at the arch, so every room is a new build.
Weapons fire on their own. A room is five nests: the second and fourth call up a mini-boss, and the fifth is holding back the room's own. Kill that and the arch opens — then the far end catches fire and starts walking toward you. You only see as far as your light reaches; a torch in a far corner is +500 Light for a while. Don't get hit with a full purse.
Choose your power
Room 1 cleared